New Minecraft EULA Exclusions Created To Clarify The Monetization

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Minecraft players can set up their own servers. This has been an extremely sharp double-edged sword. It is a low-res, bloated sword, but it's sharp on both sides. Gaming Players can do pretty much everything they want on these servers, which is fantastic, however these players also sometimes get into trouble for violating the game's EULA, which gets Mojang's developer in trouble.



"Some privately run Minecraft servers charge for in-game items, for extra xp, or access to certain game modes. In an article on the blog, Markus "Notch", Minecraft creator, explained that these servers may charge quite an amount. "I do not know how many emails I have received from parents asking for their hundred dollars back that their child has spent on an item package on a server we do not control."



To guard against such accusations in the future, Mojang has created new rules on monetization. Mojang has detailed the rules on its website, but it's essentially fewer restrictions on the creation of in-game items or other monetized products. Just make sure to communicate to your customers that you're not Mojang and don't offer items that impact gameplay, and don't ask for real-world cash for in-game currency.



Oh, and one more thing Persson's request "Herobrine Please stop asking." 1 game / day [Image: Mojang]